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Bruno Macedo da Silva
brunomacedo



Location:
Sao Paulo, Brazil

Language(s):
Portuguese

Member Since:
May 2009

Last Updated:
30 January 2011

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BULK
3ds max, Photoshop, XSI, ZBrush
October 2011


   
This is a character modeling and texturing study I made.

I started modeling a in XSI, then I took it to Zbrush for the details. The final render was done in 3dsmax, where I also took the oportunity to texture it.

The final composition I did in photoshop, just aplying some adjustment layers, masks and filters.

It was based on a concept by Jorge Molina (thanks, Jorge!)

Hope you enjoy. Feel free to criticize it.
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